Happy Beans Day

"Happy Beans Day" is a traditional Twisted Wonderland event that is based off the fairy tale of Jack and the Beanstalk and Disney's Mickey and the Beanstalk, and the Japanese event of Setsubun. In Night Raven College, Happy Beans Day celebrations take the form of a Capture the Flag tournament instead, and each student's performance in the tournament impacts their physical education grades.

Related In-Game Events: Happy Beans Day ~Seize the Golden Harp!~, Happy Beans Day ~The Harp-less Brawl~

Origins
Happy Beans Day originates from Happy Valley, where there was a golden harp that brought happiness to all things living there. Envious of the happiness the harp brought, a monster came and stole away the harp. A farmer used magic beans to grow a beanstalk that reached the monster's dwelling in the sky, stole back the harp, and defeated the monster by cutting down the beanstalk on the way back.

Traditions
During Happy Beans Day, there is a custom where a 'Farmer' will throw beans at a 'Monster' for the purpose of warding off evil.

Night Raven College
At NRC, all enrolled students are divided randomly into two teams (either Farmer or Monster) to participate in a 'capture the flag' style competition to battle for ownership of the 'magic harp.' The magic harp is kept in the Coliseum, which serves as the ultimate destination point where both teams can go to achieve their goals for the competition. The goal of the Farmer team is to steal the magic harp from the Coliseum within the time limit—if the limit is exceeded, the Farmer team loses. The goal of the Monster team is to prevent the magic harp from being stolen by the Farmer team—if the harp is stolen, the Monster team loses. Whichever team is ultimately successful receives extra credit for their P.E. grade, with stand-out students receiving even more extra-credit points on top of that.

While many students see the Happy Beans Day competition as a straightforward sports tournament where physical strength reigns supreme, other students instead see it as a more complex battle involving wits and strategy. Cater says that "if strength is all you've got, you'll be out [of the game] right away," while Azul states that "what decides this competition is, above all else, brains." It is also an event that can involve a fair amount of preparation before the festivities even start—with some making plans for Beans Day up to an entire year in advance.

Rules
If a Monster captures a Farmer, the Farmer is out. If a Monster is hit with a bean thrown by a Farmer, the Monster is out. Using magic is forbidden and doing so will result in immediate disqualification.

The playing field consists of NRC's entire campus, throughout which supply points for both teams are set up. Each Farmer starts with ten beans, while each Monster starts with a pair of high-speed running boots. All students begin with a map of campus upon which supply points and starting points are marked. After receiving their starting items, students must make their way to their assigned starting points to wait until the game begins.

Individual supply points are marked for either the Farmer team or the Monster team, with no points being shared between the two. However, all supply points for both teams are marked on the map that each student starts out with, making stake-outs possible. Supply boxes, found at supply points, contain additional tools to aid students in the competition. Some tools, such as magic camouflage jackets, are available to both teams—while others, such as bean shooters and capture arms, are team-specific equipment.

Trivia

 * Using magic was once permitted during NRC's Happy Beans Day competition, but was banned due to serious injuries resulting from 'heated battles.'
 * The contents of the NRC competition's supply boxes are considered by most to be random, but are actually determined beforehand by the members of the 'Happy Beans Day Management Committee.'