Guest Room

Table of Contents


 * Basics
 * Main Room Interface
 * Arrange Menu
 * Furniture Menus
 * STORAGE
 * CREATE
 * MOVE
 * Room Ranks
 * Rank Up Requirements
 * COLLECT
 * General Battle Information (under construction)
 * Battle Details
 * Cleaning
 * Trouble/Fights
 * Rewards
 * Invite (招待)
 * Character Tastes
 * Friend Levels (なかよし Lv)
 * Comfort Level (いごこち度)
 * Room Medals

The Guest Room is a new feature that was added to the Japanese server of the game on May 30, 2022 at 17:00 JST. It can be accessed regardless of the player's progress in the Main Story. A corresponding Guest Room Release Campaign was held for a limited time to commemorate its addition.

Basics
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Guest Room Interface
When you first enter your Guest Room, you start from Room Rank 1 and this is how it will appear to you.

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 * 1) Arrange allows you to access furniture-related actions - Create, Storage, and Move. Collect is unlocked at Room Rank 3 . It enables you to fight battles at different locations on the Night Raven College campus to gather materials for creating furniture.
 * 2) A random character from your Card Inventory will roam around the room. This character will occasionally make some comments, and you can also tap on them to see what else they will say.
 * 3) Your Room Rank is displayed on this button. The requirements for ranking up and other related details are shown when you click on it.
 * 4) The first button is the Invite button. It unlocks at Room Rank 5, and allows you to invite any card of your choice to the room. The second button is the RoomCleanButton.png Clean button, which allows you to clean up the room after it gets dirty. The last button is your room's Comfort Level. Over time, Room Medals automatically generate every hour and you can tap the black button that pops out from the Comfort Level button to collect them.
 * 5) Allows you to hide the UI buttons.

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Arrange
This menu is where you will sort most of your furniture in your Room. Depending on the furniture placed, the characters that visit your Room will say different lines.

設置数 - Total Number of Furnishings used. Inclusive of Wall and Floor furnishings

マス数 - Tiles occupied.

allows you to return all your room's furniture back to your storage.

保存 in the lower right corner allows you to save your current Room settings.

The maximum number of furnishings allowed in your Guest Room can be increased with higher Room Rank.

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NOTE: If you tap the MENU button before saving any changes to your Room, the following prompt will appear.

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Furniture Menus
The menus will indicate the Total Furnishings and Tiles Occupied in your Room on the bottom left corner. 材料一覧 will also show the materials you currently possess in your inventory. The full materials list is shown below under COLLECT - Battle Details.

Furniture have at least one appearance theme (テーマ) that they fit into. The themes are:
 * [[File:Stylish.png]] Stylish (スタイリッシュ)
 * [[File:Basic.png]] Basic (ベーシック)
 * [[File:Elegant.png]] Elegant (エレガント)
 * [[File:Pop.png]] Pop (ポップ)
 * [[File:Unique.png]] Unique (ユニーク)

They can also have dorm (寮) affiliations. A piece of furniture can either be associated with
 * Heartslabyul
 * Savanaclaw
 * Octavinelle
 * Scarabia
 * Pomefiore
 * Ignihyde
 * Diasomnia
 * Special
 * None of the above

All furniture items displayed in Create and Storage are also sorted into broad categories as indicated by the tabs on the right.

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Furniture in the first 4 categories are further sorted into several subcategories, shown by the tabs next to the Filters (see image below for an example). The full list of subcategories is shown below.

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Characters in the Guest Room can interact with items that show this symbol.

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This is where all your furniture for the Guest Room is stored. Long tap on an item in your storage to see its summary.
 * -|STORAGE =


 * The item's Rarity is indicated at the top. It can be R, SR, or SSR rarity.
 * 所持 indicates the number of the item you own currently. In this image, up to 40 pieces of the same item can be kept in your storage. マス数 indicates the tiles it occupies.
 * テーマ indicates the theme or style of the furniture.
 * 寮 indicates the dorm that the item is affiliated with
 * 家具説明 - Furniture Description
 * 必要材料 - Required Materials
 * 家具シリーズ名 - Furniture Series. Items which belong to a specific class or family of objects will have their series name written here. For this item, it does not belong to any particular furniture series.

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When you first start out at Room Rank 1, you are given a basic desk and chair in your Storage. Place these items in the Room to rank up and unlock furniture crafting in the CREATE menu.

The CREATE menu is enabled after you advance to Room Rank 2. This is where you can craft new furniture using the materials and Madols. Tap on the desired item and you will be brought to its Craft (作成) tab. Here, you can do a final check of the item's details before crafting. Crafting items consumes materials and Madols.
 * -|CREATE =


 * 1) The item's Rarity is indicated. It can be R, SR, or SSR rarity.
 * 2) 所持 indicates the number of the item you own currently. In this image, up to 40 pieces of the same item can be kept in your storage. The number of tiles it occupies is indicated with マス数
 * 3) テーマ indicates the theme or style of the furniture
 * 4) * 寮 indicates the dorm that the item is affiliated with
 * 5) Click one of the buttons to craft your item
 * 6) * 作成して収納 - Craft and put in storage
 * 7) * 作成して設置 - Craft and set in room

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By clicking on the Details (詳細) tab, you can read up more about the item.


 * 家具説明 - Furniture Description
 * 必要材料 - Required Materials
 * 家具シリーズ名 - Furniture Series. Items which belong to a specific class or family of objects will have their series name written here. For this item, it does not belong to any particular furniture series.

✦ ✦ ✦ ✦ ✦ MOVE allows you to shift the furniture in your room by tapping on them. CREATE and STORAGE are both available while the MOVE function is active.
 * -|MOVE =

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Tap onto the tile that you want to move the furniture to. You also have various options in the pop-up menu below.

lets you flip the item you have selected

allows you to view the item's details

allows you to return the item to your Storage

places the item in the location you have indicated

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Room Ranks
Raising your Room Rank is the main way to increase the number of furniture available to craft and to upgrade your room. Most of the Guest Room features are locked until you have ranked up to Room Rank 5. The maximum Room Rank is currently 20 as of this writing.

By tapping the Room Rank button, you will access this page.


 * On the right, the Rank Up Missions are displayed. See the table below for the list of Rank Up Requirements.
 * On the left, the rewards for ranking up are displayed, and you can press RANK UP to increase your Room Rank
 * 報酬一覧 - Overview of all rewards distributed for each Room Rank.

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This section will be updated as more information is gathered.

Rank Up Requirements

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COLLECT
This section assumes that you are already familiar with how Battles work in the game.

Upon reaching Room Rank 3, the COLLECT function is unlocked. Now, you can gather the materials needed to craft the furniture you want via Battles! Clicking the COLLECT button will direct you to a map of Night Raven College, where several locations are highlighted.

NOTE: Materials cannot be sold for Sam's Item Gacha currency at the Shop.

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General Battle Information

 * At 00:00 JST, 7 different locations on the Night Raven College campus map will be open for gathering materials, and the corresponding characters needed to participate in the battles are shown.
 * The characters shown at each location MUST BE IN YOUR BATTLE TEAM. E.g. if the location shows Vil, Leona and Idia, you must have at least 1 card of each of the three characters in your team when challenging the battles there.
 * Locations follow an 8-day cycle before repeating.
 * [[File:RPicon.png]] RP is used to participate in COLLECT battles. Players get a maximum of 5 RP and it is restored daily at 0:00 JST.
 * 1 RP is consumed per battle. There is no option to consume all RP now.
 * NOTE: If you lose a battle, restart the app before the battle ends, or quit before the battle ends, the RP is still lost and you do not receive any items.

You can recover RP by tapping the icon and use any of the following consumables:

Battle Details
NOTE: This section is under construction!!

！！！All information shown here have been collected through trial and error. Do note that buffs and debuffs used by the enemy can differ slightly from attempt to attempt, so there might be slight differences in the frequency and types of effects shown in the following tables. ！！！


 * -|Day 1 =

Drops Summary

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 * -|Day 2 =

Drops Summary

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 * -|Day 3 =

Drops Summary

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 * -|Day 4 =

Drops Summary

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 * -|Day 5 =

Drops Summary

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 * -|Day 6 =

Drops Summary

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 * -|Day 7 =

Drops Summary

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 * -|Day 8 =

Drops Summary

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Summary of Information Sorted by Difficulty

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Battle Drops
Out of the 7 battles available:


 * Locations with only 1 character fixed drops 1 Basic material
 * The majority of locations have 2 characters fixed. They each drop 1 Basic material and 1 Theme Paint
 * Locations have 3 characters fixed drop 1 Basic material OR Theme Paint, and 3 Crystals of the same colour

Materials List Basic (基本) =


 * -|Theme (テーマ) =


 * -|Dorm (寮) =

Each coloured crystal corresponds to the 7 respective dorms.

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Cleaning
After some time, your Room will get dirty with trash. Keeping your room dirty will lower its Comfort Level.

will light up whenever there is trash. To clear the trash, gather them together by holding one of them and dragging it to the other pieces of trash. Tapping the trash only bounces it.

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Trouble/Fights
Characters visiting your room might get into fights, resulting in your room getting dirty. These events are known as Trouble. Tap the cloud until the fighting characters disperse.

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After you stop the fight, the characters will apologise. As of this writing, it is not known how often characters get into Trouble.

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Rewards
After cleaning your Room, you can get up to 4 items as a reward. Multiples of the same item can also be distributed as a reward.

This list is under construction.

Possible Reward List

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Invite (招待)


At Room Rank 5, you unlock the Invite feature. Select a card from your card list and that character will stay in your room for 12 hours.
 * Invites can only be done every 12 hours. Tapping the RoomInviteButton.png Invite button while the invited character is still in your room will generate a pop-up that indicates the time when you can invite another character to the room.

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 * If a character is not invited after the 12 hours is up, a random character from your card list will appear in your Room.
 * The card's Friend Level is raised when you invite them into your Room. The amount by which is it raised depends on your room's Theme and its Comfort Level.

Character Tastes
Each character has specific preferences in furniture. It is indicated next to the card's icon when you are selecting a card to invite. Tastes are not card-based, i.e. cards of the same character will always have the preferences in furniture.

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Character Tastes (Sorted by Character)

Character Tastes (Sorted by Theme)

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Friend Levels (なかよし Lv)
With the introduction of the Guest Room, Friend Level is a new level that each card has. All cards start with a base Friend Level of 1. The only way to raise your cards' Friend Levels is to invite that card into your Guest Room. The amount of EXP they gain each time they are invited into your Room depends on your Room's furniture. The maximum Friend Level is 20 for SSRs, and 15 for Rs and SRs.

When inviting a card to your room, their Friend Level is raised by a certain amount. It is uncertain whether there are GREAT or EXCELLENT boosts to Friend Level, and how to get these boosts.

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Level Up Rewards
You can gain various rewards for raising Friend Levels, including raising the selected card's level cap. You can gain up to 10 extra card levels by raising Friend Level. These extra levels are added regardless of your card's current Limit Break state (i.e. the maximum card level for SSRs is Lv110, inclusive of the level cap increases from Friend Level).

NOTE: As Grim is not affiliated to any of the 7 dorms, raising his Friend Level to 5, 10 or 15 distributes Magic Paint (Pop), as Pop is his first preferred Theme.

Friend Level Reward List (R and SR)

Friend Level Reward List (SSR)

Card Levels obtained via Friend Levels are indicated on the card's page next to the limit break indicators in pink.

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Comfort Level (いごこち度)
Comfort Level is determined based on the furniture placed in your Guest Room and how well they complement each other.

NOTE: After placing a certain number of furniture in your Room, it is possible for Comfort Level to decrease even though you have not exceeded your furniture limit.

Tapping the Comfort Level button in the lower left corner will bring up the following menu.

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 * 1) Your room's Comfort Level
 * 2) 家具シリーズ効果 - Furniture Series effect. If the furniture in your Room belong to a particular furniture series, the series will be displayed here, along with the tally of the furniture that have been placed in the Room. Bonus Comfort Level is gained from placing furniture of the same series in the Room.
 * 3) Details regarding Room Medal passive generation.
 * 4) * 時間あたりの報酬 - Room Medals generated per hour
 * 5) * 保存可能な枚数 - Number of Medals you can keep on hold before collecting from the Room Medal Popup
 * 6) This diagram shows the themes your Room aligns towards. This is affected by your furniture.
 * 7) Dorm Points indicator. Placing dorm-affiliated furniture will raise these numbers.

Room Medals
Your Guest Room passively generates a new currency, Room Medals, every hour. This rate can only be increased by improving your Room's Comfort Level.

Room Medals can be used to purchase items like Sun Fragments, furniture, and materials, from the Room Medal Shop. For more details, see the Shop tab of the Guidebook.

All players start out with a holding limit of 100 Room Medals before the medals stop increasing. This limit maxes out at 400 so far, after reaching Room Rank 19. Remember to collect your Room Medals regularly by clicking the pop-up from the Comfort Level button!

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Room Medals generation rate increases by 1 for every 200 Comfort Level you have. The below table serves as a reference for comfort level and room medals generated per hour.

Comfort Levels and Hourly Room Medal Rate

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